Large City: Law-pirk Xluwuf

Law-pirk Xluwuf

Law-pirk Xluwuf
Example Gnoll architecture.
StateUndermountain
ProvenceÅx̄gÿhlvoÿhchpheh Kingdom
Sub ProvenceEdäz Hold
RegionSíhmhufíh Basin
Founded1543
Community LeaderLord Azros
Area84 km2 (33 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation1728 m (5669 ft)
Average Yearly Precipitation285 cm/y (112 in/y)
Population19775
Population Density235 people per km2 (599 people per mi2)
Town AuraAbjuration
Naming
Native nameLaw-pirk Xluwuf
Pronunciation/law/ /pirk/
Direct Translation[casual] [fuse]
Translation[Not Yet Translated]

Law-pirk Xluwuf (/law/ /pirk/ [casual] [fuse]) is a temperate Large City located in Edäz Hold, Åx̄gÿhlvoÿhchpheh Kingdom, within the Undermountain.

The name Law-pirk Xluwuf is derived from the Goblin language, as Law-pirk Xluwuf was founded by Hyandotame, who was culturaly Gnoll.

Climate

Law-pirk Xluwuf has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 18°C (64°F) and its average temperature during the winter being a cold 9°C (48°F). Law-pirk Xluwuf receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Law-pirk Xluwuf covers an area of nearly 84 km2 (33 mi2), and an average elevation of 1728 m (5669 ft) above sea level.

Overview

Law-pirk Xluwuf was founded durring the early 16th century in summer of the year 1543, by Hyandotame. The establishment of the new community went well, with no major obsticles durring construction.

Law-pirk Xluwuf was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Law-pirk Xluwuf is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Law-pirk Xluwuf is buildings are arranged arround a network of broad packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Astonishigly, the failry decent fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Law-pirk Xluwuf is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Law-pirk Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Law-pirk Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Law-pirk Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Law-pirk Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Law-pirk Xluwuf's parks.

Law-pirk Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Law-pirk Xluwuf.

Law-pirk Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Law-pirk Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Law-pirk Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Law-pirk Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Law-pirk Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Law-pirk Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Law-pirk Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Law-pirk Xluwuf's public wards, blessings, and other arcane systems.

Law-pirk Xluwuf has an Arcane Academy which provides higher education in the arcane sciences.

Law-pirk Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Law-pirk Xluwuf's grid is powered by a direct leyline tap.

Law-pirk Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Law-pirk Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Law-pirk Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Law-pirk Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Law-pirk Xluwuf's natural decorations nor waterways.

Law-pirk Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Law-pirk Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Law-pirk Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Law-pirk Xluwuf is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Law-pirk Xluwuf's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Law-pirk Xluwuf there is no wind.

The Azer near Law-pirk Xluwuf are known to be almost tame, such that they can be put to domestic use.

Law-pirk Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Chronomancy energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 39
  • Farmers: 61
  • Farm Laborer: 116
  • Hunters: 65
  • Milk Maids: 50
  • Ranchers: 25
  • Ranch Hands: 51
  • Shepherds: 53
    • Farmland: 79693 m2
    • Cattle and Similar Creatures: 4943
    • Poultry: 59325
    • Swine: 3955
    • Sheep: 197
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1977

Craftsmen

  • Arms and Toolmakers: 44
  • Blacksmiths: 47
  • Bookbinders: 25
  • Buckle-makers: 26
  • Cabinetmakers: 43
  • Candlemakers: 65
  • Carpenters: 62
  • Clothmakers: 54
  • Coach and Harness Makers: 20
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 19
  • Cutlers: 16
  • Fabricworkers: 42
  • Farrier: 127
  • Furriers: 12
  • Glassworkers: 58
  • Gunsmiths: 45
  • Harness-Makers: 18
  • Hatters: 36
  • Hosiery Workers: 14
  • Jewelers: 21
  • Leatherwrights: 50
  • Locksmiths: 20
  • Matchstick makers: 31
  • Musical Instrument Makers: 29
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 28
  • Plasterers: 26
  • Pursemakers: 33
  • Roofers: 21
  • Ropemakers: 20
  • Rugmakers: 18
  • Saddlers: 34
  • Scabbardmakers: 45
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 19
  • Soap and Tallow Workers: 60
  • Tailors: 113
  • Tanners: 25
  • Upholsterers: 27
  • Watchmakers: 26
  • Weavers: 56
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 28
  • Booksellers: 31
  • Butchers: 50
  • Chandlers: 48
  • Chicken Butchers: 50
  • Entrepreneurs: 20
  • Fine Clothiers: 56
  • Fishmongers: 50
  • Florists: 11
  • Potion Sellers: 35
  • Resellers: 76
  • Spice Merchants: 26
  • Wine-sellers: 38
  • Wheelwright: 29
  • Woodsellers: 19

Service workers

  • Bakers: 89
  • Barbers: 113
  • Coachmen: 26
  • Cooks: 85
  • Doctors: 42
  • Gamekeepers: 31
  • Grooms: 17
  • Hairdressers: 63
  • Healers: 51
  • Housekeepers: 58
  • Housemaids: 104
  • House Stewards: 61
  • Inns: 19
  • Laundry maids: 37
  • Maidservants: 70
  • Nursery Maids: 36
  • Pastrycooks: 68
  • Restaurateur: 73
  • Tavern Keepers: 79

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 39
  • In-Town Couriers: 45
  • Long Haul Couriers: 45
  • Dockyard Workers: 38
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 50
  • Millers: 45
  • Miners: 44
  • Oilmen and Polishers: 32
  • Postmen: 44
  • Pure Finder: 25
  • Skinners: 58
  • Sugar Refiners: 11
  • Tosher: 32
  • Warehousemen: 68
  • Watercarriers: 45
  • Watermen, Bargemen, etc.: 58

Skilled Laborers

  • Accountants: 26
  • Alchemist: 30
  • Clerk: 39
  • Dentists: 20
  • Educators: 55
  • Engineers: 27
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 28
  • Civil Clerks: 42
  • Civic Iudex: 23
  • Consultants: 12
  • Exorcist: 45
  • Fixers: 23
  • Kami Clerk: 39
  • Landlords: 37
  • Lawyers: 24
  • Legend Keepers: 31
  • Militia Officers: 282
  • Monks, Monastic: 61
  • Monks, Civic: 65
  • Historian, Oral: 42
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 45
  • Priests: 73
  • Rangers: 25
  • Rat Catchers: 31
  • Scholars: 29
  • Spiritualist: 38
  • Slayers: 11
  • Storytellers: 67
  • Military Officers: 68

Cottage Industries

  • Brewers: 50
  • Comfort Services: 73
  • Enchanters: 21
  • Herbalists: 21
  • Jaminators: 63
  • Needleworkers: 61
  • Potters: 31
  • Preserve Makers: 59
  • Quilters: 28
  • Seamsters: 94
  • Spinners: 56
  • Tinker: 21
  • Weaver: 53

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 30
  • Costumers: 12
  • Dancers: 23
  • Drafters: 12
  • Engravers: 16
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 53
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 73
  • Writers: 70

Produce Industries

  • Butter Churners: 76
  • Canners: 58
  • Cheesmakers: 70
  • Ice Merchants: 8
  • Millers: 42
  • Picklers: 34
  • Smokers: 24
  • Stockmakers: 21
  • Tobacconists: 29
  • Tallowmakers: 49

7481 of Law-pirk Xluwuf's population work within a Foundational Occupation.

11701 of Law-pirk Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 593 (3%) are noncontributers.

Points of Interest

Law-pirk Xluwuf is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Law-pirk Xluwuf's local festivals commemorates this miracle.

History